Zitat des Tages über Grafik / Graphic:
I really like books that you can kind of hear as much as think about, that are so graphic and visual.
The wonders of the Grand Canyon cannot be adequately represented in symbols of speech, nor by speech itself. The resources of the graphic art are taxed beyond their powers in attempting to portray its features. Language and illustration combined must fail.
I think graphic novels are closer to prose than film, which is a really different form.
Wearing colourful eyeliner in a graphic shape is the epitome of make-up as an accessory.
This is a profession for me, but I started off as a self-publisher working on my own schedule and my own stuff before moving on to graphic novels with First Second Books, where there was definitely a schedule, but it was very different from monthly comics.
When I read 'Watchmen,' it changed my view of so many things. It was the first time I'd read a graphic novel really like that.
When I studied graphic design, I learned a valuable lesson: There's no perfect answer to the puzzle, and creativity is a renewable resource.
I've been writing for a long time, and I've loved comic books for a long time - forever - but I had to learn how to write in a different way to write sequential art for a graphic novel. It's been an interesting transition.
I haven't touched a piece of meat since I read a graphic description of Chicago's slaughterhouses when I was 12.
As both a fine artist and a graphic designer, I specialize in the visual presentation of words.
I like the idea of making big budget films with a heart. I like graphic novels more than comic books.
Two things I do well in books are sex and violence, but I don't want gratuitous sex or violence. The sex and violence are only as graphic as need be. And never included unless it furthers the plot or character development.
I think there's as much violence, in a way, as a scene with two women having a cup of coffee in a Ruth Rendell novel - in terms of emotional violence and the violence you can inflict with language - as there is in the most graphic kind of serial killer/slasher novel you can think of.
I paint mostly from real life. It has to start with that. Real people, real street scenes, behind the curtain scenes, live models, paintings, photographs, staged setups, architecture, grids, graphic design. Whatever it takes to make it work.
People unacquainted with graphic novels, including journalists, tend to think of 'Watchmen' as a book by Alan Moore that happens to have some illustrations. And that does a disservice to the entire form.
I wrote a graphic novel called 'Soul Stealer' with big, beautiful, epic artwork by Chris Shy. It grew into a trilogy.
I would like to champion diverse forms like graphic novels and works told in verse and diverse writers and illustrators and diverse authors as well.
When I read 'Maus,' I realized you could tell a story of tremendous import using the graphic novel.
It's important to show that creativity is in many different sectors, not just in graphic design or filmmaking.
'Diary of a Teenage Girl' was my first American movie. It was my first movie in an American accent. It's based on a graphic novel, which was written in 2002 by someone called Phoebe Gloeckner. It was turned into a play by Marielle Heller, who then wrote it as a screenplay for Sundance Labs.
Because I was extremely uncomfortable talking about sex with him at all and particularly in such a graphic way, I told him that I did not want to talk about these subjects.
I love graphic novels - I love reading them, I enjoyed writing them, I would love to go back and do them again. I hope I'm savvy enough to do them in the right way.
My overall artistic goal is to marry graphic design with comic books and traditional storytelling.
'Daredevil: Season One' is kind of in-between. On the one hand, sure, it's a graphic novel. But on the other, it's beholden to existing continuity, and we're still telling the story in issue-length chapters. So it's not that different to writing a miniseries, and I've done plenty of those.
My background was in graphic design, but when I was doing it, it was all hand-drawn stuff, not computers.
I don't like 'graphic novel.' It's a word that publishers created for the bourgeois to read comics without feeling bad. Comics is just a way of narrating - it's just a media type.
Like 'Metro' and 'Motor,' 'Troublemaker' is written in first person. The only narration that happens is Barney speaking to the reader/thinking in her head. First person was a big challenge in the graphic novel because we want both men and women of all ages to enjoy 'Troublemaker.'
I don't think anyone has written a great graphic novel.
Comic books and graphic novels are a great medium. It's incredibly underused.
I don't keep a record of the parts I've played, and I don't compare characters, but maybe I should? I could construct a graphic that grades badness and madness levels? Interesting idea.
Expand the definition of 'reading' to include non-fiction, humor, graphic novels, magazines, action adventure, and, yes, even websites. It's the pleasure of reading that counts; the focus will naturally broaden. A boy won't read shark books forever.
Graphic design is the paradise of individuality, eccentricity, heresy, abnormality, hobbies and humors.
I wear a lot of different hats - from writer to producer and artist. We all do 5 or 6 jobs, everything from creating our own graphic design to actually recording and the whole bit.
I graduated from school for graphic design, and I started to get into acting class just to get over severe fright. I was an extremely shy person. I could barely say hello to anybody.
I was headed in the wrong direction. I didn't think I'd make it to 21. My Uncle Chuck saved my life. He was a graphic designer, and he gave me my first sketchbook. In the front, he wrote, 'Wear it like your underwear.'
I understand the visual media very well, as I used to write comic books for Walt Disney, and I've written a graphic novel.